Viashino Warrior

Description:
  • Race: Viashino
  • Type: Monstrous Humanoid
  • Size: Medium
  • Mana Affinity: Red
  • Class Levels: Spellblade 5
  • Alignment: True Neutral
Ability Scores
Stat Total Modifier Base Magic
Strength 22 6 20 2 Enhancement
Dexterity 16 3 14 2 Enhancement
Constitution 16 3 14 2 Enhancement
Intelligence 12 1 12 0 Enhancement
Wisdom 10 0 10 0 Enhancement
Charisma 16 3 16 0 Enhancement
Vital Statistics
  • Max HP: 75 (5d10 Hit Dice+[LevelxConstitution Bonus]+Misc)
  • BAB: 5
  • Combat Maneuver Bonus: 11 (BAB+Strength+Most Attack Bonuses+Misc)
  • Combat Maneuver Defense: 24 (10+BAB+Strength+Dex+Defense Bonuses that Boost Touch AC+Misc)
  • Initiative: +3 (Dexterity+Anything that Boost Dexterity Ability Checks+Misc)
  • Speed: 30 ft, 60 ft Sandswimming (Base Racial Speed then modified by Armor Reduction)
  • Special Senses: Darkvision 60 ft.
Armor Class
  • Standard: 21 (10+3 Dex+6 Armor+1 Shield+1 Natural Armor+Other)
  • Flat Footed: 18 (Your normal AC, minus your Dexterity and Dodge bonuses)
  • Touch: 13 (10 plus your Dexterity and Dodge bonuses
  • -
Saves
Save Total Base Ability Magic
Fortitude 7 4 3 -
Reflex 4 1 3 -
Will 1 1 0 -
  • +1 bonus on Will saves against Fear effects
  • Desert Runners: Viashino have a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Attacks
Weapon Attack Damage Critical Reach
Greatsword +11 2d6+11 19-20, x2 -
Secondary Bite +7 1d6+3 20, x2 -
Thrown Javelin +12 1d6+6 20, x2 30 ft, 5 increments
Natural Attacks
Bite +12 1d6+6 20, x2 -
Secondary Claws +11/+10 1d4+3 20, x2 -
  • Adept Spellfighting: Any round the Spellblade uses a swift or immediate-cast spell they can choose to either gain a +2 bonus to weapon damage rolls or DR 2/-
  • Power Attack: May take a -2 penalty on attacks for the round to gain +4 melee weapon damage (+6 with two-handed weapons, +2 with off-hand weapon or secondary natural weapon)
  • Improved Charge: Increase weapon damage by 1d6 when making a charge attack
  • Cleave: May make a cleaving attack as a standard action
  • Extended Spellfighting: 1/day may Extend (as Extend Spell) any naturally swift or immediate-cast spell he casts once per day
Spellcasting
Red 5 – 19 (19)
  • Red Concentration: +8 (5 CL+3 Charisma)
  • Red Spell Save DC: Level plus 13 (10 Base+3 Charisma)
  • 9 mana from Class, 5 mana from Red Attunement, 5 mana from Bonus Mana Points
Skills
Skill Total Ranks Ability Reputation Synergy Class Misc
Acrobatics - - - - - -
Appraise - - - - - -
Bluff - - - - - -
Climb - - - - - -
Craft (X) - - - - - -
Diplomacy - - - - - -
Disable Device - - - - - -
Disguise - - - - - -
Escape Artist - - - - - -
Fly - - - - - -
Handle Animal - - - - - -
Heal - - - - - -
Intimidate - - - - - -
Knowledge (Arcana) - - - - - -
Knowledge (Engineering) - - - - - -
Knowledge (Geography) - - - - - -
Knowledge (History) - - - - - -
Knowledge (Local) - - - - - -
Knowledge (Nature) - - - - - -
Knowledge (Nobility) - - - - - -
Knowledge (Planes) - - - - - -
Knowledge (Religion) - - - - - -
Linguistics - - - - - -
Perception - - - - - -
Perform (X) - - - - - -
Profession (X) - - - - - -
Ride - - - - - -
Sense Motive - - - - - -
Sleight of Hand - - - - - -
Spellcraft - - - - - -
Stealth - - - - - -
Survival - - - - - -
Swim - - - - - -
Use Magic Device - - - - - -
Languages
  • Common
  • Virras
Feats
Level Feat Name Description
Essence Red Attunement Gain access to the Red Pool, +1 Red mana point per level once taken
1 Toughness +1 HP per HD, +1 HP per HD gained after taking feat
Spellblade 1 Weapon Focus (Heavy Blades) +1 on attack rolls with heavy blades
Spellblade 2 Power Attack Take a -2 penalty on attacks for +4 melee weapon damage (+6 with two-handed, +2 with off-hand weapon or secondary natural weapon)
3 Cleave May make a cleaving attack as a standard action
Spellblade 4 Weapon Specialization (Heavy Blades) +2 on damage rolls with heavy blades
5 Improved Charge Increase weapon damage by 1d6 when making a charge attack
Equipment
Slot Item Effect Craft Check Material
Head - - - -
Face - - - -
Throat - - - -
Shoulders - - - -
Arms - - - -
Hands - - - -
Body - - - -
Torso Breastplate +6 AC, +3 Max Dex, -4 ACP - Steel
Waist - - - -
Pants - - - -
Boots - - - -
Shield Buckler +1 AC, -1 to-hit, -1 ACP - Wood
Ring 1 - - - -
Ring 2 - - - -
Other Possessions
  • -

Currency

  • X Platinum Pieces, X Gold, X Silver, X Copper.
Class Abilities
Class Basics
  • Class Level: These Class Levels grant 5d10 Hit Dice, a base attack bonus of +5, base saving throw bonuses of +4 Fort, +1 Ref, and +1 Will, and 9 Mana.
  • Class Skills: These Class Levels grant skill points equal to 5 x (4 + Int modifier). Its class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
  • Weapon and Armor Proficiency: A spellblade is proficient with all simple and martial weapons. A spellblade is proficient with light armor, medium armor and heavy armor and shields.

Bonus Feats: At 1st level, and at every even level thereafter, a spellblade gains a bonus feat in addition to those gained from normal advancement.

Adept Spellfighting: Starting at 1st level, any round the spellblade uses a swift or immediate-cast spell they can choose to either gain a +1 bonus to weapon damage rolls or DR 1/-. These bonuses increase by 1 at 5th level and every 5 levels thereafter.

Bravery (Ex): Starting at 2nd level, a spellblade gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training (Ex): Starting at 3rd level, a spellblade learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a spellblade can also move at his normal speed while wearing medium armor. At 7th level, a spellblade can move at his normal speed while wearing heavy armor.

Extended Spellfighting: At 4th level, a spellblade may Extend (as Extend Spell) any naturally swift or immediate-cast spell he casts once per day. At 12th level he may do this twice per day.

Spellflinger: Starting at 5th level, the spellblade reduces the mana cost of all naturally swift or immediate-cast spells he casts by 1 mana point, to a minimum of 1. This increases to a 2 mana point reduction at 13th level.

Racial Traits
  • Racial Bonus Stats: +2 Strength, -2 Wisdom, +2 Charisma
  • Type: Monstrous Humanoid type
  • Size Medium
  • A viashino’s base land speed is 30 feet.
  • Darkvision 60 ft.
  • Natural Armor +1
  • Sandswimming: Viashino have a burrow speed of 60 feet, but may only burrow through loose sand.
  • Desert Runners: Viashino have a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
  • Natural Attacks: Viashino can make a bite attack that deals 1d6 points of damage and two secondary claw attacks that deal 1d4 points of damage. Viashino can additionally learn to use their tail as an effective weapon through specialized training.
  • Camouflage: Viashino gain a +4 racial bonus on Stealth checks made in desert or mountainous environments.
  • Automatic Languages: Common, Virras. Bonus Languages: Ignan, Aven, Orcish, Ogg, and Poin.
Miscellaneous Statistics
  • Height: 5’11”
  • Weight: 205 lbs.
Bio:

Viashino Warrior

The Dreaming Planeswalker Planeswalker